| Author |
Thread Statistics | Show CCP posts - 16 post(s) |

GeeShizzle MacCloud
267
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Posted - 2013.01.18 18:19:00 -
[1] - Quote
good changes to start off with! definitely |

GeeShizzle MacCloud
268
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Posted - 2013.01.18 20:12:00 -
[2] - Quote
Heimdallofasgard wrote: Two lines of black ops??
Hey Fozzie, care to elaborate?
:)
CSM CSM Meetings December 2012 wrote: Ytterbium and Fozzie stated that their vision for a future BO revamp (after the initial jump range/fuel change) was that it would include two lines GÇô a combat-oriented BO and a bridging/covert oriented one.
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GeeShizzle MacCloud
269
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Posted - 2013.01.21 13:47:00 -
[3] - Quote
Brewlar Kuvakei wrote:They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks.
hmm i dont think the cov ops cloak is necessary especially with the mjd+cloak trick (so long as the mjd animation doesnt show when u jump 100km indicating your new position)
the stats do need a buff though in my opinion. or at least a few more bonuses. |

GeeShizzle MacCloud
269
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Posted - 2013.01.21 16:34:00 -
[4] - Quote
OMG fozzie...
OMG! <3 |

GeeShizzle MacCloud
269
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Posted - 2013.01.21 17:06:00 -
[5] - Quote
Fon Revedhort wrote:Now that another coil of cyno proliferation is on the way, can you at least start considering making some space completely free of cynoes? Just WHs alone are not enough to have fun of conventional PvP. You could, for instance, prohibit cyno activation at gates/belts/sun or right the opposite, allow lighting it at certain spots only. Basically, setting any kind of rules to a completely outlaw mechanics would be of a great benefit. Say, if i don't want to deal with bubbles I stick to low-sec. Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well.
could only see something like this in certain NPC null sec space or the highest sec low sec space (0.4's) kinda like a NPC cynojammer in effect in those systems. But even then the mechanic shouldnt be totally removed. You could add an isk sink to it whereby you pay a certain amount of isk from a toon with high standings to the NPC faction who's space is cynojammed and they lift the jammer for one cycles worth of time.
its an idea... though probably rather unpopular. adds some interesting gameplay that can mitigate some casual use of (what some would consider) OP'd mechanics, and adds an isk sink too. |

GeeShizzle MacCloud
271
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Posted - 2013.01.21 17:35:00 -
[6] - Quote
Sinigr Shadowsong wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.
maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports. |

GeeShizzle MacCloud
271
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Posted - 2013.01.21 18:57:00 -
[7] - Quote
Sinigr Shadowsong wrote:Del Vikus wrote: I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.
If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".
i think the better way to bypass a blockade is to be covert bridged straight over it really... and u couldnt do that with a deep space transport ship, but you can in a blockade runner supported by a Black Ops BS. |

GeeShizzle MacCloud
272
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Posted - 2013.01.21 21:20:00 -
[8] - Quote
Dr Vitoc wrote: ....lots of words.
Firstly relatively new players are not exempt from black ops fleets as bombers are the mainstay of black ops as they provide a good chunk of dps with a lot of adjustable utilities. the ideology of complete tactical control is a mainstay of black ops.
Secondly warfare links are possible on covert ops fitted t3s. no need for black ops command ships.
Thirdly the idea of black ops logistics is waaay overpowered. the reason the Etanu exists in the first place is only because such a ship is an exceptional rarity and their sheer cost and massive lossmail keeps it in check.
Fourthly the black ops noctis is rediculous as the suggested role is one of the best uses for Blockade runners. Theyre used for fuel and bomb trucks if you didnt know.
and Fifthly that change to cynos would make sooo many people rage soo hard that itd just be overturned.
the different gang link mechanic is interesting. but even then itd mean ur forcing bonuses on field by the need to be on grid. and many many pvp'ers have shown many reasons for it to also be providable off-grid.
the only real idea thats worth merit is possibly the black ops carrier bt even then not in the style you suggested and you havent really suggested much about it, as it can be assumed to be seriously overpowered. |
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